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    <loc>https://www.ryan-maloney-games.com/work</loc>
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    <lastmod>2018-01-03</lastmod>
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      <image:title>Work - Node: Gravity Waves</image:title>
      <image:caption>Node: Gravity Waves is a game born at the 2017 Global Game Jam built in Unity, now fully realized on the iOS App Store. When the initial prototype of the game was built at the Global Game Jam with a team of eleven people, I worked as a game and level designer as well as co-producer. I later brought the game to the MassDiGI Game Challenge 2017 with two other developers where it won an award for Best Design and was first runner-up in the College Alpha category. I continued as a game designer with a smaller group of three developers in order to publish the game on the iOS App Store in December of 2017. The App Store page for the game can be viewed here.</image:caption>
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      <image:title>Work - Node: Gravity Waves</image:title>
      <image:caption>Node: Gravity Waves is a game born at the 2017 Global Game Jam built in Unity, now fully realized on the iOS App Store. When the initial prototype of the game was built at the Global Game Jam with a team of eleven people, I worked as a game and level designer as well as co-producer. I later brought the game to the MassDiGI Game Challenge 2017 with two other developers where it won an award for Best Design and was first runner-up in the College Alpha category. I continued as a game designer with a smaller group of three developers in order to publish the game on the iOS App Store in December of 2017. The App Store page for the game can be viewed here.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/589296d986e6c00851decb7b/1503160284928-LMFK4FOTUCJFWWZA73EL/LeapAHeadTitleImage.jpg</image:loc>
      <image:title>Work - Leap A Head</image:title>
      <image:caption>Leap A Head was developed during MassDiGI's Summer Innovation Program in 2017. I worked as Lead Designer as well as a programmer on this game. In those roles I helped design some of the core systems of the game and over 20 unique levels. As a programmer I helped program some of the UI elements and visual effects in Unity.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/589296d986e6c00851decb7b/1487005361584-D571QQH5HOCK09LG15O7/Sandwitch_Title.png</image:loc>
      <image:title>Work - Sandwitch</image:title>
      <image:caption>I worked as level designer and producer on this game made during the Global Game Jam 2016. The theme of the Game Jam was "ritual," so our team made a game where a chef goes through the ritual of summoning a witch by making her a tasty sandwich (aren't name puns fun?). Sandwitch is a 2D side-scrolling platformer in which the player character, a chef, must fight his way through a haunted house. The player encounters several different kinds of enemies, all of which are defeated in different ways. The player picks up sandwich pieces along the way to gain new abilities, and at the end fights a boss battle against a powerful witch. More information about the game (including controls, team details, and a downloadable executable) can be found here.</image:caption>
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    <image:image>
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      <image:title>Work - Node - Winner of MassDiGI Game Challenge 2017 Best Design and Runner-Up for College Alpha Category Winner</image:title>
      <image:caption>Node is a game I worked on as producer, game designer, and level designer during the Global Game Jam 2017. I worked with a team of ten other talented students from the Boston area at the Northeastern University location. The theme of this game jam was "waves," and Node is a puzzle game in which the player uses attracting and repulsing waves to navigate at least one ball around each level to the goal area. Node recently won awards for Best Design and Runner-Up for Best College Alpha game at the MassDiGI Game Challenge 2017. More details about Node, the team, and links to download the game can be found at this link on the Global Game Jam website. An entire playthrough of the game can be viewed here.</image:caption>
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      <image:title>Work - Node Trailer</image:title>
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    <loc>https://www.ryan-maloney-games.com/work-1</loc>
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    <lastmod>2025-03-19</lastmod>
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      <image:title>Work - Demiurge Studios</image:title>
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      <image:title>Work - Node Global Game Jam 2017 Trailer</image:title>
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      <image:title>Work - Leap A Head Trailer - 2017</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/589296d986e6c00851decb7b/1525704370292-BXEGKDSOJWWNR73J4BZN/Desktop+Screenshot+2018.05.07+-+10.41.59.81.png</image:loc>
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      <image:title>Work - Deadboy Poster</image:title>
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      <image:title>Work</image:title>
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  <url>
    <loc>https://www.ryan-maloney-games.com/about</loc>
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    <lastmod>2017-08-19</lastmod>
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      <image:title>About</image:title>
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  <url>
    <loc>https://www.ryan-maloney-games.com/contact</loc>
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    <priority>0.75</priority>
    <lastmod>2017-07-12</lastmod>
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      <image:title>Contact</image:title>
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  <url>
    <loc>https://www.ryan-maloney-games.com/about-1</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-03-19</lastmod>
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      <image:title>About</image:title>
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      <image:title>About</image:title>
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      <image:title>About</image:title>
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  <url>
    <loc>https://www.ryan-maloney-games.com/resume</loc>
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    <lastmod>2024-03-14</lastmod>
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      <image:title>Resume</image:title>
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